SAT® practice games

The same bank as the study pages, with a clock, a life counter, a daily set, or your own record of misses attached. Repetition is what moves a score, and these exist to make the tenth run feel different from the first.

Free, no account, and nothing leaves your browser. Best scores and your daily streak are stored on this device only.

Practice, with a clock on it

Seven ways to play the bank.

All 896 questions from the study bank, multiple-choice and write-in alike. Nothing is saved to an account and no score leaves your browser.

Speed Round

60 seconds

Answer as many as you can before the clock runs out. A wrong answer costs nothing but the time you spent on it.

No run yet

Survival

Three lives

The questions get harder every five you clear. Three wrong answers ends the run.

No run yet

Daily Five

New each day

Five questions, the same five for everyone today, spread across all eight skill areas.

No streak yet

Weak Skills

Built from your misses

Replays the skills you have got wrong before, hardest-hit first. Unlocks once you have missed something.

Miss something first

Skill Drill

One area at a time

Ten questions from a single skill area, untimed, with the explanation after each one. The only mode that lets you stay in one place.

8 areas to choose from

Elimination

Strike out three

Rule out the three wrong answers instead of picking the right one. Touch the correct answer and the question is lost.

No run yet

Sure or Not

Know what you know

Answer, then say whether you were sure before you find out. Being wrong is ordinary; being wrong and certain is what costs you a paper.

No run yet

Speed Round and Survival draw from

What each mode is for

Separate modes rather than difficulty settings: each one puts pressure on a different part of how you answer, and the last one is built from your own record.

Speed Round

Sixty seconds, no explanations until the end. The point is recognition: on test day the difference between a question you can start immediately and one you have to decode is worth more than a few extra minutes of arithmetic.

Survival

Three lives, and the tier steps up from Foundation to Standard to Challenge every five you clear. It finds the level where your accuracy falls off, which is the level worth practising.

Daily Five

Five questions drawn from five different skill areas, the same set for everyone that day. Short enough to finish, varied enough that you cannot coast on one strong topic.

Skill Drill

Ten questions from a single skill area, untimed, with the explanation after each one. Every other mode mixes areas on purpose, which is closer to sitting a paper and useless for working one method until it is automatic. This is the mode for that.

Elimination

The interaction is reversed: you strike out the three wrong answers instead of choosing the right one, and clicking the answer loses the question. Every other mode rewards recognising the winner, which is the skill that deserts you when two choices look equally good. Naming what is wrong with each of the others is what still works there.

Sure or Not

You answer, and then — before the result appears — you say whether you were sure. Every other mode scores whether you were right; this one scores whether you knew. On a timed paper the expensive mistake is not getting a question wrong, it is spending three minutes getting it wrong while certain instead of marking it and moving on. The result splits your run four ways, and the number that matters is how often "sure" turned out to be right.

Weak Skills

Built from what you have actually got wrong, hardest-hit skill first. It draws different questions in those skills rather than replaying the same ones, because remembering an answer is not the same as having learned the method.

Missed something? Read the method.

A game tells you which questions you got wrong. The subject pages tell you why, with a worked explanation for every question in the bank.

SAT® Practice Games: Speed & Survival | IQ Test Center